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Automatic sugarcane farm
Automatic sugarcane farm











In reality, over a long period of time, each time all 8 pistons fire together.Several farmer bodies on Tuesday decided to call off their proposed agitation on August 3 after Punjab Chief Minister Bhagwant Mann accepted most of their demands, including clearing pending payments of sugarcane farmers. That's 41% longer than usual (29% fewer crops per hour).

  • Growth rate = 149/8 = 22.625 random-ticks per sugarcane.
  • The 8th plant accrued 15 random-ticks, wasn't harvested, retaining all 15 random-ticks.
  • The 7th plant accrued 20 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.
  • The 6th plant accrued 23 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.
  • The 5th plant accrued 24 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.
  • The 4th plant accrued 26 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.
  • The 3rd plant accrued 27 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.
  • The 2nd plant accrued 29 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.
  • The 1st plant accrued 32 random-ticks, grew 2 blocks, and reset to 0 random-ticks of growth.
  • ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║15 ║ One plant (not broken by piston) is close to growing

    automatic sugarcane farm

    The last sugarcane still hasn't grown at all, and isn't broken at allĮvery sugarcane that was broken has it's growth states reset to 0.Six other sugarcane break and 1 piece is collected from each.The 1st sugarcane breaks and 2 pieces is collected.║16 ║13 ║11 ║10 ║ 8 ║ 7 ║ 4 ║ 0 ║ 1 plant has finished growing a 3rd block ║ S ║ S ║ S ║ S ║ S ║ S ║ S ║ S ║ 8 plants, just planted ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ No plants have finished growing their 2nd block ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ No plants have finished growing their 3rd block When such a 2-tall plant is broken, those random-ticks of 'partial-growth' are 'lost'.

    Automatic sugarcane farm plus#

  • Each Piston Individually = 3.3 sugarcane per hour per plantīecause when you have 8 plants, and one of them reaches its 3rd block, the others will have only reached the 2nd block plus some random-ticks.
  • All Pistons Simultaneously = 2.5 sugarcane per hour per plant.
  • This time the "all pistons fire together" gathered significantly less sugar-cane In this case, after two growths the observer fires the piston, the middle block of sugarcane breaks and you collect two sugarcane.Īgain, I set up the same two rows of 8 sugarcane

    automatic sugarcane farm automatic sugarcane farm

    Where there can be losses, however, is when you set up a simpler circuit by observing the block abov the one your piston will break.

  • 3 blocks random-ticked per game tick, per 4096 blocks in subchunk.
  • I then ran the 'farms' for several hours, and both yielded the same amount of sugarcane about 3.3 sugarcane per hour per plant. ║ ║ P ║ Piston facing empty space above sugarcane ║ O ║ R ║ Obserserver looking down, and redstone circuitry
  • In the other row, each piston fired individually only when its sugarcane grew.
  • In one row, all 8 pistons triggered at the same time when ever any of the 8 sugarcane grew.
  • (I had to use a circuit to ensure the piston only activates once, and hopper-carts to collect the sugarcane to guarantee nothing was lost.) (Java Edition - 1.18.2)įirst, I set up two rows of 8 sugarcane, each with both the detector AND the piston looking at the block immediately above the sugarcane. Necro answer, because I was looking for the answer to this question too and answered it with experimentation and simulation.











    Automatic sugarcane farm